You won’t know how to make anything at first. Anything and everything you pick up is something that can be combined with something else, or is at least useful on its own merits. The Escapists is a game predicated on inventory and crafting.
I thought prisons would be stark places without much in the way of inventory items, but I was wrong. Give a guard a “Do-Do Donut” and see if he’s amused even in the slightest. Give an inmate a porn magazine and you’ll likely see his opinion of you go up. You can give items to any character you want, guards and inmates alike. The boys in blue aren’t beyond a bribe or two, though. Follow the few simple rules and everything will be just fine.
It’s not hard to stay on the guards’ good side, though. Rack up too much heat and you could find yourself on the business end of a nightstick.
LOLing at cats on the internet when you should be turning in for the night? Heat. Leave the dining hall early in order to scope the electric fence? Heat from the guards. Late for roll call? You get heat from the guards.
The guards expect you to be where you’re supposed to be, when you’re supposed to be there. Sometime between breakfast and dinner, they fit in free periods where you can do want you want (within reason, of course), a workout period (gettin’ swole), a group shower (fun with soap!), and job time (if you have the competence to hold down a job in lockdown). There’s the wake up, the morning roll call, then breakfast.